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Entries found for search: real-time

Real-Time MTC Cueing : MIDI Messages similar to Set-Up which contain information such as cue points, punch-in/-out points, event start and stop points, and event names. Unlike conventional MTC Set-Up messages which include details of the absolute times in the future at which events should occur, Real Time MTC Cueing messages are of the Universal System-Exclusive Real-Time type and so are to be acted on when received.

real-time input : MIDI input generated in real-time, such as during a performance or studio recording session. See real-time, real-time control.

real-time dubbing : Duplicating a tape at its normal playing speed rather than at a higher speed, resulting in better quality than high-speed dubbing.

real-time control : A non-preprogrammed control signal generated by the player via a controller such as a pitch-bend wheel, mod wheel, aftertouch (pressure) sensor, footpedals, etc. It is common to have one of these real-time controllers affectingcontrolling the depth (amount) of modulation signal being sent from some other (nonreal-time) source to the modulation destination. See continuous controller.

Real-Time Analysis : See RTA.

real-time : Occurring at the same time as other, usually human, activities. In real-time sequence recording, timing information is encoded along with the note data by analyzing the timing of the input. In real-time editing, changes in parameter settings can be heard immediately, without the need to play a new note or wait for computational processes to be completed. (1) The ability of a computer or other device to carry out a process without noticeable delay, such as real-time editing on a sequencer where changes are made to the music as it plays. The opposite of off-line(1). (2) In a sequencer, the ability to record MIDI messages as they are played on a keyboard or other controller, i.e., to behave like a tape recorder. This is generally the method preferred by musicians. The opposite of step-time. (3) Events which have to occur at particular times to ensure synchronization between devices such as a time code message, as opposed to those (non-real-time) events which can occur at any time. (4) See System-Exclusive.

non-real-time (1) The situation where events can occur at any time, independently of other events and without the need for human input or synchronization. See real-time. (2) See Universal System Exclusive.

System Real-Time : A type of MIDI data that is used for timing reference. Because of its timing-critical nature, a System Real-Time byte can be inserted into the middle of any multi-byte MIDI message. System Real-Time messages include MIDI Clock, Start, Stop, Continue, Active Sensing, and System Reset.



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